

Create your customized builder and set off to revive a forsaken world alongside a mysterious companion named Malroth. Its sequel, Dragon Quest Builders 2, is also slated to land on the Switch as well as the PlayStation 4, though we don't have any more information on when that game may become available. DRAGON QUEST BUILDERS 2 is a block-building role-playing game with a charming single player campaign and a robust multiplayer building mode that supports up to four players online. Players won't have to wait long to try it out, either, as Dragon Quest Builders is slated to land on the Switch on February 9.

While some players might have had their fill of mining and crafting, Dragon Quest Builders is certainly going to be an attractive new addition to the Switch, a console that's quickly becoming a go-to system for reasonably-new ports.
#DRAGON QUEST BUILDERS 2 RELEASE DATE PS2#
In Builders, players can mine blocks like in Minecraft and put together towns much like in PS2 era classic Dark Cloud, all while enjoying the sort of character and charisma fans have come to expect from the series.

It's pretty clear from the pitch what Dragon Quest Builders is all about - even a cursory glance at a single in-game screenshot can provide everything players need to know, but for everyone else, Builders is essentially a sandbox-style RPG in the vein of Minecraft but set within Alefgard, the digital realm that will be familiar to fans of the Dragon Quest series. That's not true for Dragon Quest Builders, however, as the Dragon Quest-themed sandbox spinoff has managed to earn high marks and mine its way into players hearts since its initial release in January of 2016, and now it's about to make its way to the Nintendo Switch. Sure, there have been several clones, but not many of them have stuck around long enough to make any kind of meaningful impact. Considering the outrageous success of Minecraft, it's surprising that more companies haven't come out and released their own take on the game's signature sandbox style of gameplay.
